Famo.us is a JavaScript framework that enables developers to build beautiful cross-platform apps. It is the only framework that provides an open source 3D layout engine fully integrated with a 3D physics-based animation engine that can render to DOM, Canvas, or WebGL.
The JavaScript developer community eagerly greeted the spring 2014 public beta release of the Famo.us open source UI-rendering framework. Famo.us promises to eliminate some of the last bottlenecks that prevented JavaScript and web technology from dominating the mobile development scene: slow UIs and a poor user experience (UX).
With Famo.us, you can create near-native (60 FPS) experiences in web + mobile apps by writing very little code.
Famo.us targets the hardware graphics processing unit (GPU) on the mobile device to achieve the highest possible rendering frame rate, and it adds a sophisticated physics engine for a gratifying UX. JavaScript developers are no longer at a disadvantage compared to Objective-C, Swift, or Java developers when they create UIs for mobile apps.
Main Features
- free & open source
- fixes the performance problems of HTML5
- enables rendering to DOM, Canvas and WebGL
- multi-view capable
- controls animation with a physics engine
- enables designers with new tools for animation
- enables junior engineers to use widgets
- enable senior engineers to build their own primitives
- can build apps and games
- works on phones, tablets, computers and televisions
- one code base, deploy everywhere [1]
Leaff and Famo.us
Leaff, in collaboration with Famousco.de, has founded "Famou.us in Italy": the first Meetup in Italy dedicated to famo.us enthusiasts.
Our aim is to use this brand-new technology in our web-based products and help creating a stable community around famo.us
Leaff has organized the first Famo.us Dev Conf in Italy